I Get Your Fail

September 11th, 2009 | Tags:

http://igetyourfail.blogspot.com/

Epic failures in the game development field.

This blog covers funny/weird issues and bugs from games that happened during development.

Send your own contributions to igetyourfail at repi.se (can be anonymous if specified)

AntSkinning

Customer:
For the next release you could add a realtime shadow by simple adding a lightsource.
If you want to know how to do this please call me.
Tel.: XXXXXXXXXXXX

Bye XXXXXXX

Reply:
Hi XXXXXXX,

It’s a bit more complicated than that. We want to do it for 2.0 release, but that’s not 100% certain. Currently you can do shadows using a blob-shadow, or bake your shadows into a texture…

Thanks for the offer of assistance in any case.

Customer again:
Here an example how to create realtimeshadows:

rayhitssurfce()
{
if (ray.isfirsttime)
lightensurface();
else
darkensurface();
}

I hope somebody in your team knows what I mean with this. If not then you can contact me at the telephone number below.

I hope this will help you to create realtimeshadows. (I would like to use them)

Bye

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