I Get Your Fail
http://igetyourfail.blogspot.com/
Epic failures in the game development field.
This blog covers funny/weird issues and bugs from games that happened during development.
Send your own contributions to igetyourfail at repi.se (can be anonymous if specified)

Customer:
For the next release you could add a realtime shadow by simple adding a lightsource.
If you want to know how to do this please call me.
Tel.: XXXXXXXXXXXXBye XXXXXXX
Reply:
Hi XXXXXXX,It’s a bit more complicated than that. We want to do it for 2.0 release, but that’s not 100% certain. Currently you can do shadows using a blob-shadow, or bake your shadows into a texture…
Thanks for the offer of assistance in any case.
Customer again:
Here an example how to create realtimeshadows:rayhitssurfce()
{
if (ray.isfirsttime)
lightensurface();
else
darkensurface();
}I hope somebody in your team knows what I mean with this. If not then you can contact me at the telephone number below.
I hope this will help you to create realtimeshadows. (I would like to use them)
Bye
