Archive

Archive for the ‘Computer Graphics’ Category

Atari Video Music

February 26th, 2010

Creating the World of Pandora

January 21st, 2010
I’m all Avatarred out. However, this 22 minute behind the scenes clip reveals some outstanding techniques.  I imagine there will be some great SIGGRAPH presentations and white papers this year.

Computer Graphics, Movies

First Person Tetris.

January 14th, 2010

Tuts+

January 14th, 2010
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http://tutsplus.com/ Photoshop and Graphics, Vectors and Illustration, Web Development and Design, Motion Graphics, Flash and ActionScript, Computer Graphics, Photography and Audio Production.

Computer Graphics, Design, Links

FUI – Fantasy User Interfaces [movies]

January 14th, 2010
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http://blog.coleran.com/category/portfolio/screendesign

Mark Coleran is a visual designer who has worked in a wide range of design disciplines from print graphics to motion design and visual effects. His work in motion graphics has included television show titles and branding through to his specialist area; the design, creation and animation of fantasy user interfaces for film. Over the years this work has seen him create interfaces for such films as The Bourne Ultimatum, Tomb Raider, Mission Impossible 3, The Island and Mr and Mrs Smith. Currently he is working with the Canadian software developer, Gridiron Software. He is creating the user experience and interface for a next generation creative workflow application; Flow.?

Computer Graphics, Design, Movies

RGB Experimental Music Laboratory

January 13th, 2010

RGB MusicLab converts RGB (Red, Green and Blue) value of an image and surface points (X, Y, Z) of 3D object to chromatic scale sounds. The program reads RGB value of pixels from the top left to the bottom right of an image. One pixel makes a harmony of three note of RGB value, and the length of note is determined by brightness of the pixel. RGB value 120 or 121 is the middle C, and RGB value 122 or 123 is added a half steps of the scale that is C#. Pure black that is R=0, G=0, B=0 is no sounds.

http://www.kenjikojima.com/rgbmusiclab/

Computer Graphics, Misc

The Known Universe by AMNH.

December 21st, 2009
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The Known Universe takes viewers from the Himalayas through our atmosphere and the inky black of space to the afterglow of the Big Bang. Every star, planet, and quasar seen in the film is possible because of the world’s most complete four-dimensional map of the universe, the Digital Universe Atlas that is maintained and updated by astrophysicists at the American Museum of Natural History. The new film, created by the Museum, is part of an exhibition, Visions of the Cosmos: From the Milky Ocean to an Evolving Universe, at the Rubin Museum of Art in Manhattan through May 2010.

For more information visit http://www.amnh.org

Thanks, Adam.   This confuses, enthralls, saddens, excites, depresses and fills me with joy all at the same time.

Computer Graphics, Sci-fi, Tech, Wellness

Digital Magazines: Bonnier Mag + Prototype

December 17th, 2009

Mag+ from Bonnier on Vimeo.

This conceptual video is a corporate collaborative research project initiated by Bonnier R&D into the experience of reading magazines on handheld digital devices. It illustrates one possible vision for digital magazines in the near future, presented by our design partners at BERG. The concept aims to capture the essence of magazine reading, which people have been enjoying for decades: an engaging and unique reading experience in which high-quality writing and stunning imagery build up immersive stories. Read more…

Computer Graphics, Design, Tech

Devil’s Tuning Fork

November 20th, 2009
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What if you saw the world with your ears? Devil’s Tuning Fork is a first-person exploration/puzzle game in which the player must navigate an unknown world using visual sound waves. Inspired by M.C. Escher’s classic optical illusion and the echolocation of dolphins, The Devil’s Tuning Fork allows the player to explore a new mode of perception through sound visualization.

As a mysterious epidemic causes children everywhere to fall into comas, one child wakes up in an alternate reality.  It is up to this child, the player, to determine the cause of the epidemic and save the other children trapped here.  By way of the devil’s tuning fork, a magical instrument that allows the player to perceive sound waves, the player must find all the children and successfully escape this alternate reality, thereby waking up from the coma.

Computer Graphics, Games

Animation des graffitis sur 5 ans du mur rue de Verneuil

November 20th, 2009
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Probabilistic Feature-based On-line Rapid Model Acquisition

November 18th, 2009
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Video introducing ProFORMA, a system allowing on-line (live) generation of textured 3D models.

Computer Graphics

The Imaginarium of Doctor Parnassus

September 14th, 2009


http://www.doctorparnassus.com/
Johnny Depp, Heath Ledger, Christopher Plummer, Jude Law, Colin Farrell and Tom Waits

Art, Computer Graphics, Entertainment

I Get Your Fail

September 11th, 2009
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http://igetyourfail.blogspot.com/

Epic failures in the game development field.

This blog covers funny/weird issues and bugs from games that happened during development.

Send your own contributions to igetyourfail at repi.se (can be anonymous if specified)

AntSkinning

Read more…

Computer Graphics, Games

3d projection mapping.

August 20th, 2009

Simple concept, beautiful results.

smaller scale:

Art, Computer Graphics

visualcomplexity.com

August 17th, 2009

“Functional visualizations are more than innovative statistical analyses and computational algorithms. They must make sense to the user and require a visual language system that uses colour, shape, line, hierarchy and composition to communicate clearly and appropriately, much like the alphabetic and character-based languages used worldwide between humans.”

vc

Art, Computer Graphics, Links, Tech

Flynn Lives – TRON Legacy

July 25th, 2009

Download HD versions here – http://www.flynnlives.com/media/video/0xendgame.aspx

Get the Flash Player to see this player.

flynnLives
http://www.flynnlives.com/

According an insider: “This is the same tech demo from last year. It’s not the effects from the actual movie, it basically got the movie greenlit. so whatever they’ve been up to since then, still a secret.”

FLYNN’S ARCADE WILL BE OPEN AGAIN ON FRIDAY THE 24th @ 9PM UNTIL ???  335 6th Ave., 92101. At the event they had a life size lightcycle (click for high res):

Tron_Light_Cycle_06

http://en.wikipedia.org/wiki/Tron_Legacy

Computer Graphics, Sci-fi

SCINTILLATION

July 7th, 2009

An experimental film made up of over 35,000 photographs combining an innovative mix of stop motion and live projection mapping techniques.

SCINTILLATION from Xavier Chassaing on Vimeo.

Art, Computer Graphics

Shadow Physics – Game

April 29th, 2009
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Chunky Move’s Mortal Engine

March 25th, 2009
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http://www.chunkymove.com.au/the-company.aspx#2|1|1

Mortal Engine is a new dance-video-music-laser performance using movement and sound responsive projections to portray an ever-shifting, shimmering world in which the limits of the human body are an illusion. Crackling light and staining shadows represent the most perfect or sinister of souls. Kinetic energy fluidly metamorphoses from the human figure into light image, into sound and back again. Choreography is focused on movement of unformed beings in an unfamiliar landscape searching to connect and evolve in a constant state of becoming. Veering between moments of exquisite cosmological perfection and grotesque evolutionary accidents of existence, we are driven forward by the reality of permanent change.

A NOTE FROM GIDEON OBARZANEK

As a development from the original solo GLOW, Mortal Engine looks at relationships, connection and disconnection, isolation and togetherness, in a state of continual flux. Conflicts between the self and shadowy other – the other within as well as the other as the other. Duets are seen as both couples and as singular selves struggling to escape inner darkness – mortality, sexuality, desire.

Read more…

Art, Computer Graphics

World Builder

March 4th, 2009

This award winning short was created by filmmaker Bruce Branit, widely known as the co-creator of ‘405′. World Builder was shot in a single day followed by about 2 years of post production. Branit is the owner of Branit VFX based in Kansas City.


World Builder

Computer Graphics