Archive

Archive for the ‘Games’ Category

Life will be one big game.. or advertisement.

February 25th, 2010

Will? Is.

Carnegie Mellon University Professor, Jesse Schell, dives into a world of game development which will emerge from the popular “Facebook Games” era.

Jump to 21:20 if you get bored (foursquare).

Wii Fit = $1,000,000,000
More Farmville players than Twitter accounts
Club Penguin = $350,000,000 (Thanks Disney)

Games, Tech

3.5″ 1993

February 19th, 2010
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Devil’s Tuning Fork

November 20th, 2009
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What if you saw the world with your ears? Devil’s Tuning Fork is a first-person exploration/puzzle game in which the player must navigate an unknown world using visual sound waves. Inspired by M.C. Escher’s classic optical illusion and the echolocation of dolphins, The Devil’s Tuning Fork allows the player to explore a new mode of perception through sound visualization.

As a mysterious epidemic causes children everywhere to fall into comas, one child wakes up in an alternate reality.  It is up to this child, the player, to determine the cause of the epidemic and save the other children trapped here.  By way of the devil’s tuning fork, a magical instrument that allows the player to perceive sound waves, the player must find all the children and successfully escape this alternate reality, thereby waking up from the coma.

Computer Graphics, Games

Arcade Cabinet Plans

November 18th, 2009

Pitfall to Panton.

October 19th, 2009
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It took 27 years, and it’s finally here…  well, at least 27 years before I finally stumbled onto it.

PitfallMap Pitfall!_Coverart

And with the box art,  brings me to Kurve by Verner Panton, 1960.

pntkKurve

Via http://www.levitated.net/daily/levPantonKurve.html Also check out the rest of Levitated Design & Code’s experimental open source flash projects. http://www.levitated.net/daily/index.html

lev

Art, Design, Games

Game: Fig. 8

September 14th, 2009
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I Get Your Fail

September 11th, 2009
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http://igetyourfail.blogspot.com/

Epic failures in the game development field.

This blog covers funny/weird issues and bugs from games that happened during development.

Send your own contributions to igetyourfail at repi.se (can be anonymous if specified)

AntSkinning

Read more…

Computer Graphics, Games

KOHCTPYKTOP: Engineer of the People

August 21st, 2009
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upcoming …you play as an engineer working in a semiconductor factory designing integrated circuits based on specifications provided to you. What does it have to do with communism? You’ll have to play to find out!
http://www.zachtronicsindustries.com

Games

Retro Space arcade cabinet

August 19th, 2008
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It’s here again. My annual visit to MAME / Arcade cabinets. I have this deep, deep desire to have a nice arcade machine in my living room. This guy’s design is quite beautiful. He makes a very good point in that the design is part of a progression. I really like it.  Lean, clean, minimalism, and Galaga.

http://www.retrospace.nl/index.html

The stages of arcade cabinet hankering:

1. Authenticity: one wishes to own either a working cabinet, or an emulator residing within one.

2. Dissatisfaction: The crappy authentic cabinet you can actually afford is as big as a fridge, weighs 300 pounds and is generally a great ugly pile of chipboard. One game is not enough, and gutting it to slap in a computer just makes it nastier.

3. No way am I paying $3,000 for a nice custom one or $500 for the flimsy little junk “cabinet” that Target sold for a while.

4. Dreaming of something wonderful and different, like Martjin Koch’s Retro Space. – BoingBoing

Of course I need to mention http://www.xgaming.com/ and throw it in the mix.

Design, MAME, Tech